#include "maze.h"

Maze::Maze()
{
    // TODO: add implementation
}

void Maze::addRoom(Room *r)
{
    _rooms.append(r);
}

Room *Maze::roomNo(int i) const
{
    if (i >= 0 && i < _rooms.count())
        return _rooms.at(i);

    return 0;
}
